Faction vs Faction

Games with two Factions feels bland. I grew up playing T4C which has only one, but played a lot of Dark Age of Camelot (DAOC) during its prime, a superb mmorpg with three. And in DAOC, there often was a dominant faction wich changed from time to time, however, it wasn’t rare at all for the two underdogs to end up striking the biggest faction. And it wasn’t usually coordinated beyond taking advantage of the situation the other realm created to get your stuff back.

We want that.

SUPERPUNK Tactics allows players to engage in a fully integrated PvP experience build around, you guessed it, three factions.

But that’s not all, in there are a couple of mechanics that are expected to help maintain some kind of realm balance, both “natural” and “implemented”. If your particular Faction is outmatched, it is expected that your leader will increase your rewards in response— materially or through XP —allowing your Faction to gain power quickly and stand up to the overpopulated Realm. That’s why we have Clans and an Alliance between them, combined with a Hierarchy System (using a leaderboard) where the top clans take the lead of the Alliance and plan the next moves. Players can literally create quests and control the campaign of the game.

To be clear SUPERPUNK Tactics allows players to engage in a fully integrated PvP experience with:

  • 3 Factions
  • Clans for players and Alliances (with a public chat) between all clans of each faction.
  • A hierarchy system (using a leaderboard) where the top clans take the lead of the Alliance and plan the next moves on the Alliance Chat.
  • A fragmented world map to conquer and gain ressource from.
  • Objectives (quests, skirmishes, relics) represented by icons.
  • PvP battles where each player controls 4 units
  • Every victory allows you to develop the capacities of your teams.

In addition to these PvP conquest mechanics, each of the three factions has fortified territories housing unique items called Relics. Factions compete for possession of these Relics, as they each hold properties that grant battle rewards and buffs to the faction that owns them.

I’ll talk more about it later.

Cheers.